
The University of Arizona Trademarks
Please note: Gerben IP does not represent University of Arizona. This page is provided for informational purposes and reflects information available in public USPTO records.
September 10, 2023
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- AT THE SPEED OF YOU
- WC
- AZPM
- Logo #1
- ARIZONA WILDCATS
- BEAR DOWN
- THE UNIVERSITY OF ARIZONA
- A
- SIGILLUM UNIVERSITATIS ARIZONENSIS SURSUM 1885
- WILDCATS
- ¡MIRA!
- NAUFLEX
- WILDCAT FOR LIFE
- NAU
- NAU LUMBERJACKS
- NORTHERN ARIZONA UNIVERSITY
- VIRTUAL LECTURE HALL
- ARIZONA
- ARIZONA PUBLIC MEDIA
- OSC
- CYVERSE
- A
- TECH LAUNCH ARIZONA
- Logo #2
- HELPERS
- ZONA
- AZPM
- AZPM
- THE UNIVERSITY OF ARIZONA CANCER CENTER
- THE UNIVERSITY OF ARIZONA CANCER CENTER
- THE UNIVERSITY OF ARIZONA CANCER CENTER
- THE ARIZONA CANCER CENTER
- THE ARIZONA CANCER CENTER
- ZÓCALO PUBLIC SQUARE
- ZÓCALO PUBLIC SQUARE
- ZONAZOO
- ZONAZOO
- ZONAZOO
- SIGILLUM UNIVERSITATIS ARIZONENSIS 1885SURSUM
- A
- THE UNIVERSITY OF ARIZONA
- NAU
IC 041. US 100 101 107. G & S Education and entertainment services, namely, providing courses of instruction at the university level; educational services, namely, providing online courses of instruction at the undergraduate and graduate level and distribution of course material in connection therewith; educational services, namely, conducting distance learning instruction at the university level. FIRST USE: 20201000. FIRST USE IN COMMERCE: 20201000.
IC 011. US 013 021 023 024 031 034. G & S light shades. FIRST USE: 20150827. FIRST USE IN COMMERCE: 20150827.
IC 016. US 002 005 022 023 029 037 038 050. G & S temporary tattoos; stickers. FIRST USE: 20150827. FIRST USE IN COMMERCE: 20150827.
IC 021. US 002 013 023 029 030 033 040 050. G & S coasters, not of paper or textile. FIRST USE: 20220700. FIRST USE IN COMMERCE: 20220700.
IC 025. US 022 039. G & S clothing, namely, shirts. FIRST USE: 20150827. FIRST USE IN COMMERCE: 20150827.
IC 041. US 100 101 107. G & S Education and entertainment services, namely, arranging, organizing and conducting collegiate level sports competitions, athletic events and tournaments. FIRST USE: 20230227. FIRST USE IN COMMERCE: 20230227.
IC 009. US 021 023 026 036 038. G & S Prerecorded DVDs featuring programming in the field of current event news.
IC 038. US 100 101 104. G & S Transmission of radio and television programs and video shorts; streaming of data; streaming of audio and video material on the internet. FIRST USE: 20230217. FIRST USE IN COMMERCE: 20230417.
IC 041. US 100 101 107. G & S Production of radio and television programs; providing information in the fields of education and entertainment; Entertainment services, namely, providing a web site featuring non-downloadable radio performances, video shorts, photographs, and other multimedia materials all in the field of current event news; Educational services, namely, developing curriculum for others in the field of current events; educational services, namely, providing workshops in the field of teacher training and curriculum development; production of podcasts. FIRST USE: 20230217. FIRST USE IN COMMERCE: 20230417.
IC 009. US 021 023 026 036 038. G & S Downloadable virtual goods for use in online virtual worlds; Downloadable image files, audio recordings, and video recordings authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing images, text, audio, and video authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, namely, computer programs featuring clothing, footwear, headwear, adornments, costumes, accessories, and artwork for use in online virtual worlds; Downloadable image files containing trading cards, artwork, memes, clothing, footwear, headwear, adornments, accessories, and costumes authenticated by non-fungible tokens (NFTs); Downloadable audio recordings featuring music, poetry, educational materials, lectures, interviews, theatrical productions, and guest speakers authenticated by non-fungible tokens (NFTs); Downloadable video recordings featuring sports, movie clips, athletes, memes, educational materials, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable audio and video recordings featuring sports, movie clips, athletes, memes, educational materials, lectures, interviews, guest speakers, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable music files authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing text relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing audio relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork, text, audio, and video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable computer software for gaming, social networking, and managing digital assets; Downloadable mobile applications for gaming, social networking, and managing digital assets; Downloadable multimedia files featuring augmented reality; Downloadable augmented reality software for entertainment purposes, social networking, providing campus tours, providing campus and university information, and gaming; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments; Downloadable software in the field crypto-collectibles, digital collectibles, and non-fungible tokens.
IC 035. US 100 101 102. G & S Retail store services featuring virtual goods, namely, clothing, footwear, headwear, adornments, costumes, and artwork for use in online virtual worlds; Provision of an online marketplace for buyers and sellers of downloadable digital images, audio recordings, and videos authenticated by non-fungible tokens (NFTs), crypto-collectibles and digital collectibles.
IC 041. US 100 101 107. G & S Interactive educational and entertainment services, namely, providing virtual campus tours; Interactive educational services, namely, providing classes, seminars, workshops, meetings, and tutoring in a virtual environment; Interactive educational and entertainment services, namely, providing a web-based virtual educational environment featuring theatrical and artistic productions, athletic events, and educational instruction at the college level for use online and in virtual worlds; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing online augmented reality games and environments; Entertainment services, namely, providing on-line, non-downloadable virtual goods.
IC 009. US 021 023 026 036 038. G & S Downloadable virtual goods for use in online virtual worlds; Downloadable image files, audio recordings, and video recordings authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing images, text, audio, and video authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, namely, computer programs featuring clothing, footwear, headwear, adornments, costumes, accessories, and artwork for use in online virtual worlds; Downloadable image files containing trading cards, artwork, memes, clothing, footwear, headwear, adornments, accessories, and costumes authenticated by non-fungible tokens (NFTs); Downloadable audio recordings featuring music, poetry, educational materials, lectures, interviews, theatrical productions, and guest speakers authenticated by non-fungible tokens (NFTs); Downloadable video recordings featuring sports, movie clips, athletes, memes, educational materials, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable audio and video recordings featuring sports, movie clips, athletes, memes, educational materials, lectures, interviews, guest speakers, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable music files authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing text relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing audio relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork, text, audio, and video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable computer software for gaming, social networking, and managing digital assets; Downloadable mobile applications for gaming, social networking, and managing digital assets; Downloadable multimedia files featuring augmented reality; Downloadable augmented reality software for entertainment purposes, social networking, providing campus tours, providing campus and university information, and gaming; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments; Downloadable software in the field crypto-collectibles, digital collectibles, and non-fungible tokens; Downloadable mobile application software in the field of sports. FIRST USE: 20171231. FIRST USE IN COMMERCE: 20171231.
IC 035. US 100 101 102. G & S Retail store services featuring virtual goods, namely, clothing, footwear, headwear, adornments, costumes, and artwork for use in online virtual worlds; Provision of an online marketplace for buyers and sellers of downloadable digital images, audio recordings, and videos authenticated by non-fungible tokens (NFTs), crypto-collectibles and digital collectibles.
IC 041. US 100 101 107. G & S Interactive educational and entertainment services, namely, providing virtual campus tours; Interactive educational services, namely, providing classes, seminars, workshops, meetings, and tutoring in a virtual environment; Interactive educational and entertainment services, namely, providing a web-based virtual educational environment featuring theatrical and artistic productions, athletic events, and educational instruction at the college level for use online and in virtual worlds; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing online augmented reality games and environments; Entertainment services, namely, providing on-line, non-downloadable virtual goods; Organizing and conducting college sport competitions and athletic events; providing information in the fields of college athletics and sports. FIRST USE: 19500000. FIRST USE IN COMMERCE: 19500000.
IC 009. US 021 023 026 036 038. G & S Downloadable virtual goods for use in online virtual worlds; Downloadable image files, audio recordings, and video recordings authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing images, text, audio, and video authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, namely, computer programs featuring clothing, footwear, headwear, adornments, costumes, accessories, and artwork for use in online virtual worlds; Downloadable image files containing trading cards, artwork, memes, clothing, footwear, headwear, adornments, accessories, and costumes authenticated by non-fungible tokens (NFTs); Downloadable audio recordings featuring music, poetry, educational materials, lectures, interviews, theatrical productions, and guest speakers authenticated by non-fungible tokens (NFTs); Downloadable video recordings featuring sports, movie clips, athletes, memes, educational materials, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable audio and video recordings featuring sports, movie clips, athletes, memes, educational materials, lectures, interviews, guest speakers, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable music files authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing text relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing audio relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork, text, audio, and video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable computer software for gaming, social networking, and managing digital assets; Downloadable mobile applications for gaming, social networking, and managing digital assets; Downloadable multimedia files featuring augmented reality; Downloadable augmented reality software for entertainment purposes, social networking, providing campus tours, providing campus and university information, and gaming; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments; Downloadable software in the field crypto-collectibles, digital collectibles, and non-fungible tokens; Downloadable mobile application software in the field of social networking. FIRST USE: 20191231. FIRST USE IN COMMERCE: 20191231.
IC 035. US 100 101 102. G & S Retail store services featuring virtual goods, namely, clothing, footwear, headwear, adornments, costumes, and artwork for use in online virtual worlds; Provision of an online marketplace for buyers and sellers of downloadable digital images, audio recordings, and videos authenticated by non-fungible tokens (NFTs), crypto-collectibles and digital collectibles.
IC 041. US 100 101 107. G & S Interactive educational and entertainment services, namely, providing virtual campus tours; Interactive educational services, namely, providing classes, seminars, workshops, meetings, and tutoring in a virtual environment; Interactive educational and entertainment services, namely, providing a web-based virtual educational environment featuring theatrical and artistic productions, athletic events, and educational instruction at the college level for use online and in virtual worlds; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing online augmented reality games and environments; Entertainment services, namely, providing on-line, non-downloadable virtual goods; Organizing and conducting college sport competitions and athletic events; providing information in the fields of college athletics and sports; organizing community sporting and social events; Education services in the nature of courses at the university level and distribution of course materials in connection therewith. FIRST USE: 19270000. FIRST USE IN COMMERCE: 19270000.
IC 009. US 021 023 026 036 038. G & S Downloadable virtual goods for use in online virtual worlds; Downloadable image files, audio recordings, and video recordings authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing images, text, audio, and video authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, namely, computer programs featuring clothing, footwear, headwear, adornments, costumes, accessories, and artwork for use in online virtual worlds; Downloadable image files containing trading cards, artwork, memes, clothing, footwear, headwear, adornments, accessories, and costumes authenticated by non-fungible tokens (NFTs); Downloadable audio recordings featuring music, poetry, educational materials, lectures, interviews, theatrical productions, and guest speakers authenticated by non-fungible tokens (NFTs); Downloadable video recordings featuring sports, movie clips, athletes, memes, educational materials, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable audio and video recordings featuring sports, movie clips, athletes, memes, educational materials, lectures, interviews, guest speakers, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable music files authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing text relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing audio relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork, text, audio, and video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable computer software for gaming, social networking, and managing digital assets; Downloadable mobile applications for gaming, social networking, and managing digital assets; Downloadable multimedia files featuring augmented reality; Downloadable augmented reality software for entertainment purposes, social networking, providing campus tours, providing campus and university information, and gaming; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments; Downloadable software in the field crypto-collectibles, digital collectibles, and non-fungible tokens; Downloadable mobile application software in the fields of education, sports, and campus life. FIRST USE: 20181231. FIRST USE IN COMMERCE: 20181231.
IC 035. US 100 101 102. G & S Retail store services featuring virtual goods, namely, clothing, footwear, headwear, adornments, costumes, and artwork for use in online virtual worlds; Provision of an online marketplace for buyers and sellers of downloadable digital images, audio recordings, and videos authenticated by non-fungible tokens (NFTs), crypto-collectibles and digital collectibles; Retail store services in the fields of apparel and accessories, jewelry, sports equipment, housewares, home décor, school supplies, books, computers, computer software, technology, regalia, and gifts; online retail store services in the fields of apparel and accessories, jewelry, sports equipment, housewares, home décor, school supplies, books, computers, computer software, technology, regalia, and gifts. FIRST USE: 20150312. FIRST USE IN COMMERCE: 20150312.
IC 041. US 100 101 107. G & S Interactive educational and entertainment services, namely, providing virtual campus tours; Interactive educational services, namely, providing classes, seminars, workshops, meetings, and tutoring in a virtual environment; Interactive educational and entertainment services, namely, providing a web-based virtual educational environment featuring theatrical and artistic productions, athletic events, and educational instruction at the college level for use online and in virtual worlds; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing online augmented reality games and environments; Entertainment services, namely, providing on-line, non-downloadable virtual goods.
IC 009. US 021 023 026 036 038. G & S Downloadable virtual goods for use in online virtual worlds; Downloadable image files, audio recordings, and video recordings authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing images, text, audio, and video authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, namely, computer programs featuring clothing, footwear, headwear, adornments, costumes, accessories, and artwork for use in online virtual worlds; Downloadable image files containing trading cards, artwork, memes, clothing, footwear, headwear, adornments, accessories, and costumes authenticated by non-fungible tokens (NFTs); Downloadable audio recordings featuring music, poetry, educational materials, lectures, interviews, theatrical productions, and guest speakers authenticated by non-fungible tokens (NFTs); Downloadable video recordings featuring sports, movie clips, athletes, memes, educational materials, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable audio and video recordings featuring sports, movie clips, athletes, memes, educational materials, lectures, interviews, guest speakers, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable music files authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing text relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing audio relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork, text, audio, and video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable computer software for gaming, social networking, and managing digital assets; Downloadable mobile applications for gaming, social networking, and managing digital assets; Downloadable multimedia files featuring augmented reality; Downloadable augmented reality software for entertainment purposes, social networking, providing campus tours, providing campus and university information, and gaming; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments; Downloadable software in the field crypto-collectibles, digital collectibles, and non-fungible tokens; Downloadable mobile application software in the fields of education, sports, and campus life. FIRST USE: 20121231. FIRST USE IN COMMERCE: 20121231.
IC 035. US 100 101 102. G & S Retail store services featuring virtual goods, namely, clothing, footwear, headwear, adornments, costumes, and artwork for use in online virtual worlds; Provision of an online marketplace for buyers and sellers of downloadable digital images, audio recordings, and videos authenticated by non-fungible tokens (NFTs), crypto-collectibles and digital collectibles; Retail store services in the fields of apparel and accessories, jewelry, sports equipment, housewares, home décor, school supplies, books, computers, computer software, technology, regalia, and gifts; online retail store services in the fields of apparel and accessories, jewelry, sports equipment, housewares, home décor, school supplies, books, computers, computer software, technology, regalia, and gifts. FIRST USE: 20150312. FIRST USE IN COMMERCE: 20150312.
IC 041. US 100 101 107. G & S Interactive educational and entertainment services, namely, providing virtual campus tours; Interactive educational services, namely, providing classes, seminars, workshops, meetings, and tutoring in a virtual environment; Interactive educational and entertainment services, namely, providing a web-based virtual educational environment featuring theatrical and artistic productions, athletic events, and educational instruction at the college level for use online and in virtual worlds; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing online augmented reality games and environments; Entertainment services, namely, providing on-line, non-downloadable virtual goods.
IC 009. US 021 023 026 036 038. G & S Downloadable virtual goods for use in online virtual worlds; Downloadable image files, audio recordings, and video recordings authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing images, text, audio, and video authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, namely, computer programs featuring clothing, footwear, headwear, adornments, costumes, accessories, and artwork for use in online virtual worlds; Downloadable image files containing trading cards, artwork, memes, clothing, footwear, headwear, adornments, accessories, and costumes authenticated by non-fungible tokens (NFTs); Downloadable audio recordings featuring music, poetry, educational materials, lectures, interviews, theatrical productions, and guest speakers authenticated by non-fungible tokens (NFTs); Downloadable video recordings featuring sports, movie clips, athletes, memes, educational materials, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable audio and video recordings featuring sports, movie clips, athletes, memes, educational materials, lectures, interviews, guest speakers, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable music files authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing text relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing audio relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork, text, audio, and video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable computer software for gaming, social networking, and managing digital assets; Downloadable mobile applications for gaming, social networking, and managing digital assets; Downloadable multimedia files featuring augmented reality; Downloadable augmented reality software for entertainment purposes, social networking, providing campus tours, providing campus and university information, and gaming; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments; Downloadable software in the field crypto-collectibles, digital collectibles, and non-fungible tokens.
IC 035. US 100 101 102. G & S Retail store services featuring virtual goods, namely, clothing, footwear, headwear, adornments, costumes, and artwork for use in online virtual worlds; Provision of an online marketplace for buyers and sellers of downloadable digital images, audio recordings, and videos authenticated by non-fungible tokens (NFTs), crypto-collectibles and digital collectibles.
IC 041. US 100 101 107. G & S Interactive educational and entertainment services, namely, providing virtual campus tours; Interactive educational services, namely, providing classes, seminars, workshops, meetings, and tutoring in a virtual environment; Interactive educational and entertainment services, namely, providing a web-based virtual educational environment featuring theatrical and artistic productions, athletic events, and educational instruction at the college level for use online and in virtual worlds; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing online augmented reality games and environments; Entertainment services, namely, providing on-line, non-downloadable virtual goods.
IC 009. US 021 023 026 036 038. G & S Downloadable virtual goods for use in online virtual worlds; Downloadable image files, audio recordings, and video recordings authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing images, text, audio, and video authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, namely, computer programs featuring clothing, footwear, headwear, adornments, costumes, accessories, and artwork for use in online virtual worlds; Downloadable image files containing trading cards, artwork, memes, clothing, footwear, headwear, adornments, accessories, and costumes authenticated by non-fungible tokens (NFTs); Downloadable audio recordings featuring music, poetry, educational materials, lectures, interviews, theatrical productions, and guest speakers authenticated by non-fungible tokens (NFTs); Downloadable video recordings featuring sports, movie clips, athletes, memes, educational materials, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable audio and video recordings featuring sports, movie clips, athletes, memes, educational materials, lectures, interviews, guest speakers, theatrical productions, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable music files authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing text relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing audio relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork, text, audio, and video relating to athletes, sports, education, and campus activities authenticated by non-fungible tokens (NFTs); Downloadable computer software for gaming, social networking, and managing digital assets; Downloadable mobile applications for gaming, social networking, and managing digital assets; Downloadable multimedia files featuring augmented reality; Downloadable augmented reality software for entertainment purposes, social networking, providing campus tours, providing campus and university information, and gaming; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments; Downloadable software in the field crypto-collectibles, digital collectibles, and non-fungible tokens.
IC 035. US 100 101 102. G & S Retail store services featuring virtual goods, namely, clothing, footwear, headwear, adornments, costumes, and artwork for use in online virtual worlds; Provision of an online marketplace for buyers and sellers of downloadable digital images, audio recordings, and videos authenticated by non-fungible tokens (NFTs), crypto-collectibles and digital collectibles.
IC 041. US 100 101 107. G & S Interactive educational and entertainment services, namely, providing virtual campus tours; Interactive educational services, namely, providing classes, seminars, workshops, meetings, and tutoring in a virtual environment; Interactive educational and entertainment services, namely, providing a web-based virtual educational environment featuring theatrical and artistic productions, athletic events, and educational instruction at the college level for use online and in virtual worlds; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing online augmented reality games and environments; Entertainment services, namely, providing on-line, non-downloadable virtual goods.
IC 035. US 100 101 102. G & S Promoting public awareness of the impacts of science education and access to technology on diverse groups and underserved communities. FIRST USE: 20180700. FIRST USE IN COMMERCE: 20180700.
IC 041. US 100 101 107. G & S Conducting fellowship training programs in the field of interdisciplinary materials sciences and engineering, chemistry, biochemistry, biology, physics, applied physics and materials science, biomaterials science, mechanical engineering, bioengineering, astronomy, planetary science, computer science, electrical engineering, scientific theory and modeling, informatics, and medicine; Education services in the nature of courses at the university level; Educational services, namely, conducting courses, classes, seminars, conferences, and workshops in the field of interdisciplinary materials sciences and engineering, chemistry, biochemistry, biology, physics, applied physics and materials science, biomaterials science, mechanical engineering, bioengineering, astronomy, planetary science, computer science, electrical engineering, scientific theory and modeling, informatics, medicine, science education and access to technology for diverse groups and underserved communities, advancing demographic diversity in the sciences, and ethics in the sciences. FIRST USE: 20180700. FIRST USE IN COMMERCE: 20180700.
IC 042. US 100 101. G & S Scientific study and research in the field(s) of interdisciplinary materials sciences and engineering, chemistry, biochemistry, biology, physics, applied physics and materials science, biomaterials science, mechanical engineering, bioengineering, astronomy, planetary science, computer science, electrical engineering, scientific theory and modeling, informatics, medicine, ethics in the sciences, advancing demographic diversity in the sciences, and the impacts of science education and access to technology on diverse groups and underserved communities. FIRST USE: 20180700. FIRST USE IN COMMERCE: 20180700.
IC 041. US 100 101 107. G & S Education services in the nature of courses at the university level. FIRST USE: 20200617. FIRST USE IN COMMERCE: 20200812.
IC 025. US 022 039. G & S Clothing, namely, baby bibs not of paper and bodysuits for babies; shirts; headwear. FIRST USE: 20190900. FIRST USE IN COMMERCE: 20190900.
IC 016. US 002 005 022 023 029 037 038 050. G & S Stickers; decals. FIRST USE: 20140425. FIRST USE IN COMMERCE: 20140425.
IC 021. US 002 013 023 029 030 033 040 050. G & S Mugs; drinking glasses; shot glasses. FIRST USE: 20140425. FIRST USE IN COMMERCE: 20140425.
IC 025. US 022 039. G & S Clothing, namely, scarves, hats, caps, beanies, jackets, children's cheerleading outfits, children's sweatsuits, infant rompers, t-shirts, sweatshirts, shorts, polo shirts, and football jerseys. FIRST USE: 20140425. FIRST USE IN COMMERCE: 20140425.
IC 041. US 100 101 107. G & S Education and entertainment services, namely, providing courses of instruction at the university level; arranging and conducting collegiate athletic events and tournaments in the nature of college sports competitions, educational exhibitions, educational conferences, live musical and theater performances, and film, arts, ethnic, cultural, food, and holiday festivals for cultural or entertainment purposes; educational research, namely, research in the field of education; educational research in the field of comparative cultural studies; educational research in the field of anthropology studies. FIRST USE: 20120000. FIRST USE IN COMMERCE: 20120000.
IC 016. US 002 005 022 023 029 037 038 050. G & S Stickers; decals. FIRST USE: 20051231. FIRST USE IN COMMERCE: 20051231.
IC 021. US 002 013 023 029 030 033 040 050. G & S Mugs; drinking glasses; shot glasses. FIRST USE: 20051231. FIRST USE IN COMMERCE: 20051231.
IC 041. US 100 101 107. G & S Education and entertainment services, namely, providing courses of instruction at the university level; arranging and conducting collegiate athletic events and tournaments in the nature of college sports competitions, educational exhibitions, educational conferences, live musical and theater performances, and film, arts, ethnic, cultural, food, and holiday festivals for cultural or entertainment purposes; educational research, namely, research in the field of education; educational research in the field of comparative cultural studies; educational research in the field of anthropology studies. FIRST USE: 20051231. FIRST USE IN COMMERCE: 20051231.
IC 021. US 002 013 023 029 030 033 040 050. G & S Mugs, drinking glasses, shot glasses. FIRST USE: 19670400. FIRST USE IN COMMERCE: 19670400.
IC 035. US 100 101 102. G & S Research in the field of economics. FIRST USE: 19660501. FIRST USE IN COMMERCE: 19660501.
IC 041. US 100 101 107. G & S Education and entertainment services, namely, providing courses of instruction at the university level; arranging and conducting collegiate athletic events and tournaments in the nature of college sports competitions, educational exhibitions, educational conferences, live musical and theater performances, and film, arts, ethnic, cultural, food, and holiday festivals for cultural or entertainment purposes; educational research, namely, research in the field of education; educational research in the field of comparative cultural studies; educational research in the field of anthropology studies. FIRST USE: 19660501. FIRST USE IN COMMERCE: 19660501.
IC 042. US 100 101. G & S Research in the field of educational psychology; research in the field of mechanical engineering; research in the field of physics; research in the field of astronomy; medical research in the field of health sciences. FIRST USE: 19660501. FIRST USE IN COMMERCE: 19660501.
IC 041. US 100 101 107. G & S Educational services, namely, conducting informal on-line programs in the fields of medicine, and printable materials distributed therewith. FIRST USE: 19970701. FIRST USE IN COMMERCE: 19970701.
IC 016. US 002 005 022 023 029 037 038 050. G & S Paper goods and printed materials, namely, calendars and blank journals. FIRST USE: 19810000. FIRST USE IN COMMERCE: 19810000.
IC 020. US 002 013 022 025 032 050. G & S Wall plaques of wood. FIRST USE: 20160000. FIRST USE IN COMMERCE: 20160000.
IC 021. US 002 013 023 029 030 033 040 050. G & S Housewares and glass, namely, cups, mugs, beverage glassware; barware, namely, drinking steins, wine glasses, and shot glasses. FIRST USE: 20160000. FIRST USE IN COMMERCE: 20160000.
IC 024. US 042 050. G & S Fabric items, namely, flags, pennants, and banners. FIRST USE: 20160000. FIRST USE IN COMMERCE: 20160000.
IC 027. US 019 020 037 042 050. G & S Floor mats. FIRST USE: 20160000. FIRST USE IN COMMERCE: 20160000.
IC 041. US 100 101 107. G & S Providing collegiate athletic and sporting events. FIRST USE: 19810000. FIRST USE IN COMMERCE: 19810000.
IC 009. US 021 023 026 036 038. G & S Prerecorded DVDs featuring programming in the field of current events. FIRST USE: 20091026. FIRST USE IN COMMERCE: 20091026.
IC 038. US 100 101 104. G & S Transmission of radio and television programs and video shorts by satellite and the Internet. FIRST USE: 20080107. FIRST USE IN COMMERCE: 20080107.
IC 041. US 100 101 107. G & S Production of radio and television programs; providing information in the fields of education and entertainment; entertainment services, namely, providing a web site featuring radio performances in the nature of non-downloadable audio recordings, non-downloadable video shorts, non-downloadable photographs, and other multimedia materials in the nature of television news shows, non-downloadable video recordings featuring cultural and variety programs, local cable television programming and original educational non-downloadable episodes in the nature of continuing programs accessible by radio, television, satellite, audio, video and computer networks, all in the field of current events; Educational services, namely, developing curriculum for others in the field of current events; educational services, namely, providing workshops in the field of teacher training and curriculum development. FIRST USE: 20080107. FIRST USE IN COMMERCE: 20080107.
IC 041. US 100 101 107. G & S Educational services, namely, providing courses of instruction at the undergraduate and graduate levels in the field of optical sciences. FIRST USE: 19991031. FIRST USE IN COMMERCE: 19991031.
IC 035. US 100 101 102. G & S Business consultation in the nature of providing individualized matching between computing tools and resources and promoting collaboration within and among various scientific disciplines to advance the fields of science and education. FIRST USE: 20160105. FIRST USE IN COMMERCE: 20160108.
IC 041. US 100 101 107. G & S Providing in-person and online instruction and seminars and written instructional materials distributed therewith, and non-downloadable video workshops all on the use of high performance computing resources and data management tools to conduct scientific research; conducting in-person outreach in the nature of informal programs for graduate, undergraduate, and secondary school students on the use of high performance computing resources and data management tools to conduct scientific research. FIRST USE: 20160105. FIRST USE IN COMMERCE: 20160108.
IC 042. US 100 101. G & S Hosting an online community website enabling data sharing and knowledge exchange among scientific researchers; electronic data storage via databases of scientific data; cloud computing featuring software for processing scientific data; providing temporary use of data management tools in the nature of on-line non-downloadable software for to facilitate the processing of scientific data with third party high performance computing resources; providing computing resources in the nature of online non-downloadable software for the storage and analysis of image data; providing on-line, non-downloadable, Internet-based software application for interfacing with databases and processing data, and for managing workflows among bioinformatics analysis and data processing software tools; providing online non-downloadable integration software facilitating user authentication and access to scientific data storage and processing applications; providing a web hosting platform for instructional materials for sciences educators to facilitate the use of high performance computing resources and databases in science instruction. FIRST USE: 20160105. FIRST USE IN COMMERCE: 20160108.
IC 042. US 100 101. G & S Conducting research for others in the field of engineering and science; Scientific research; Medical research. FIRST USE: 19890401. FIRST USE IN COMMERCE: 19890401.
IC 035. US 100 101 102. G & S Providing a program for identifying and assessing commercial viability of research and technology developed by academic institutions; [ universities and academic institutions; ] consulting regarding intellectual property business risk mitigation processes by academic institutions; consulting services in the field of managing intellectual properties by academic institutions; analysis of prior art and potential commercial markets; perform commercial feasibility studies and proof of concept studies; incubation services, namely, providing start up support for businesses of others and providing work space containing business equipment to start ups; Business development services, namely, facilitating the commercialization of innovative technologies, assisting in the development of strategic partnerships among technology companies, service providers, investors, academic institutions and municipalities and providing networking and professional development opportunities, namely, networking events, strategic partnering, social events, cluster building activities, peer to peer groups; Providing business networking opportunities to potential, start-up and early stage businesses with angel investors and venture capital funding services; Business incubator and accelerator services, namely, providing work space containing business equipment to potential, start-up and early stage businesses; Business management and consultation services; business planning; consulting services regarding business management, consulting services regarding business planning; business advisory services. FIRST USE: 20111128. FIRST USE IN COMMERCE: 20111128.
IC 036. US 100 101 102. G & S Consulting on the subject of intellectual property valuation by academic institutions; financial investment services, namely, providing financing to provide for technology development, feasibility studies and proof of concept studies independently and in conjunction with others; Providing working capital to technology-based companies; providing funding services to emerging and start-up companies; providing financing to others to provide for technology development independently and in conjunction with others. FIRST USE: 20111128. FIRST USE IN COMMERCE: 20111128.
IC 041. US 100 101 107. G & S Educational services, namely, conducting classes, seminars, tutoring and workshops in the field of business organization, intellectual property protection, operations, marketing, corporate finance, and business development, and distribution of educational materials in connection therewith; Educational services, namely, providing programming and mentorship in the field of commercializing licensed intellectual property developed by a public university; Educational services, namely, training assistance in preparing and presenting funding presentations and referrals to potential investors; educational services for potential, start-up and early stage businesses, namely, conducting lectures, seminars, and workshops about start-up funding, entrepreneurship, product development, business development, business strategy, management, leadership and investment basics. FIRST USE: 20120131. FIRST USE IN COMMERCE: 20120131.
IC 045. US 100 101. G & S Licensing of intellectual property by academic institutes; providing information in the field of intellectual property for academic institutions. FIRST USE: 20120131. FIRST USE IN COMMERCE: 20120131.
IC 044. US 100 101. G & S self-improvement program, namely, for smoking cessation. FIRST USE: 20080000. FIRST USE IN COMMERCE: 20080000.
IC 044. US 100 101. G & S self-improvement program, namely, for smoking cessation. FIRST USE: 20080000. FIRST USE IN COMMERCE: 20080000.
IC 025. US 022 039. G & S Apparel, namely, athletic apparel consisting of team T-shirts. FIRST USE: 20120200. FIRST USE IN COMMERCE: 20120200.
IC 041. US 100 101 107. G & S Production of radio and television programs; providing information in the fields of education and entertainment; Entertainment services, namely, providing a web site featuring non-downloadable radio performances, video shorts, photographs, and other multimedia materials all in the field of current event news; Educational services, namely, developing curriculum for others in the field of current events; educational services, namely, providing workshops in the field of teacher training and curriculum development. FIRST USE: 20080107. FIRST USE IN COMMERCE: 20080107.
IC 009. US 021 023 026 036 038. G & S Prerecorded DVDs featuring programming in the field of current event news. FIRST USE: 20091026. FIRST USE IN COMMERCE: 20091026.
IC 044. US 100 101. G & S Health care services; diagnostic medical imaging services and laboratory services, namely, medical testing for diagnostic and treatment purposes; clinical medical services for cancer diagnosis and treatment; inpatient and outpatient medical consultations and evaluations; health care services, namely, clinical application of the use of medical procedures as a result of medical research; health care services, namely, cancer prevention and wellness programs; dietary and nutritional guidance services; medical evaluation services, namely, functional assessment program for patients; community outreach and patient counseling regarding cancer prevention and wellness programs. FIRST USE: 19820000. FIRST USE IN COMMERCE: 19820000.
IC 042. US 100 101. G & S Institutional level research in the field of oncology; medical and scientific research services in the field of cancer treatment and diagnosis; conduct of clinical trials for research purposes; medical laboratory services and imaging services for medical research purposes; scientific investigations for medical purposes. FIRST USE: 19820000. FIRST USE IN COMMERCE: 19820000.
IC 041. US 100 101 107. G & S Educational services for professional specialists and scientific researchers in the field of oncology, namely, conducting classes, workshops, seminars, courses, training programs, and conferences in the field of oncology. FIRST USE: 19820000. FIRST USE IN COMMERCE: 19820000.
IC 041. US 100 101 107. G & S Educational services for professional specialists and scientific researchers in the field of oncology, namely, conducting classes, workshops, seminars, courses, training programs, and conferences in the field of oncology. FIRST USE: 19820000. FIRST USE IN COMMERCE: 19820000.
IC 042. US 100 101. G & S Institutional level research in the field of oncology. FIRST USE: 19820000. FIRST USE IN COMMERCE: 19820000.
IC 035. US 100 101 102. G & S On-line art galleries. FIRST USE: 20081212. FIRST USE IN COMMERCE: 20081212.
IC 009. US 021 023 026 036 038. G & S downloadable audio and video recordings in the fields of humanities, politics, health, sciences, business, arts, governance, economics, technology, education, foreign policy, and religion. FIRST USE: 20081001. FIRST USE IN COMMERCE: 20081001.
IC 041. US 100 101 107. G & S Non-downloadable electronic publications, namely, magazines featuring compelling ideas, book reviews, interviews and photographs in the fields of humanities, politics, health, science, business, arts, governance, economics, technology, education, foreign policy, and religion; Entertainment in the nature of live stage performances in the nature of lectures by an individual, lectures by an individual for hire, and panel discussions concerning fundamental issues in the fields of humanities, politics, health, sciences, business, arts, governance, economics, technology, education, foreign policy, and religion; entertainment services, namely, displaying motion picture films and films concerning fundamental issues in the fields of humanities, politics, health, sciences, business, arts, governance, economics, technology, education, foreign policy, and religion; conducting educational conferences concerning fundamental issues in the fields of humanities, politics, health, science, business, arts, governance, economics, technology, education, foreign policy, and religion. FIRST USE: 20081001. FIRST USE IN COMMERCE: 20081001.
IC 025. US 022 039. G & S Apparel, namely, T-shirts [, ] * and * tank tops [, shorts, dresses, underwear, namely, boxer shorts and briefs ]. FIRST USE: 20021107. FIRST USE IN COMMERCE: 20021114.
IC 035. US 100 101 102. G & S Association services, namely, promoting the interests of the University of Arizona Athletics, namely, the student fans, the coaches, the athletes, the supporters and the administration of the University of Arizona, in a joint effort to nationally promote athletic programs; administration of a program for enabling participating student fans to obtain discounts on event tickets and/or priority seating; promoting the goods and services of others by arranging for sponsors to affiliate their goods and services with University of Arizona Athletics; dissemination of advertising for sponsors and others. FIRST USE: 20021107. FIRST USE IN COMMERCE: 20021114.
IC 041. US 100 101 107. G & S Education and entertainment services, namely, arranging, organizing and conducting collegiate level sports competitions, athletic events and tournaments. FIRST USE: 20021107. FIRST USE IN COMMERCE: 20021114.
IC 041. US 100 101 107. G & S Education and entertainment services, namely, providing courses of instruction at the university level; educational research; arranging and conducting athletic events and tournaments in numerous intercollegiate sports; arranging and conducting educational conferences; arranging and conducting entertainment exhibitions and festivals in the nature of crafts fairs, and art shows; entertainment in the nature of live performances by theater groups, music groups, and marching bands. FIRST USE: 18850000. FIRST USE IN COMMERCE: 18850000.
IC 041. US 100 101 107. G & S Education and entertainment services, namely, providing courses of instruction at the university level; educational research; arranging and conducting athletic events and tournaments in numerous intercollegiate sports; arranging and conducting educational conferences; arranging and conducting entertainment exhibitions and festivals in the nature of crafts fairs, and art shows; entertainment in the nature of live performances by theater groups, music groups, and marching bands. FIRST USE: 18850000. FIRST USE IN COMMERCE: 18850000.
IC 016. US 002 005 022 023 029 037 038 050. G & S Paper and printed materials, namely, stationery, envelopes, announcement cards, business cards, stickers, decals, pens and pencils. FIRST USE: 18850000. FIRST USE IN COMMERCE: 18850000.
IC 021. US 002 013 023 029 030 033 040 050. G & S Coffee mugs, pilsner drinking glasses, and serving platters. FIRST USE: 19040000. FIRST USE IN COMMERCE: 19040000.
IC 025. US 022 039. G & S T-shirts, polo shirts, baseball caps, sweatshirts, and jackets. FIRST USE: 19090000. FIRST USE IN COMMERCE: 19090000.
IC 028. US 022 023 038 050. G & S Divot repair tools for golfers, golf ball markers, basketballs, and Christmas tree ornaments. FIRST USE: 19090000. FIRST USE IN COMMERCE: 19090000.
IC 041. US 100 101 107. G & S Education and entertainment services, namely, providing courses of instruction at the university level; educational research; arranging and conducting athletic events and tournaments in numerous intercollegiate sports; arranging and conducting educational conferences; arranging and conducting entertainment exhibitions and festivals in the nature of crafts fairs, and art shows; entertainment in the nature of live performances by theater groups, music groups, and marching bands. FIRST USE: 18850000. FIRST USE IN COMMERCE: 18850000.
IC 042. US 100 101. G & S Scientific research. FIRST USE: 19010000. FIRST USE IN COMMERCE: 19010000.
IC 016. US 002 005 022 023 029 037 038 050. G & S Stickers, decals. FIRST USE: 19641200. FIRST USE IN COMMERCE: 19641200.
IC 021. US 002 013 023 029 030 033 040 050. G & S Mugs, drinking glasses, shot glasses. FIRST USE: 19670400. FIRST USE IN COMMERCE: 19670400.
IC 025. US 022 039. G & S Clothing, namely, scarves, caps, beanies, children's cheerleading outfits, children's sweatsuits, infant rompers, t-shirts, sweatshirts, shorts, polos, and football jerseys. FIRST USE: 19650900. FIRST USE IN COMMERCE: 19650900.
IC 028. US 022 023 038 050. G & S Golf balls, golf tees, golf club covers, and Christmas tree ornaments, namely, Christmas tree ornaments of bronze, porcelain and plastic. FIRST USE: 19670000. FIRST USE IN COMMERCE: 19670000.
IC 041. US 100 101 107. G & S Education and entertainment services, namely, providing courses of instruction at the university level; educational research; arranging and conducting athletic events and tournaments, exhibitions, conferences, live performances, and festivals. FIRST USE: 19641200. FIRST USE IN COMMERCE: 19641211.